Finally! I finished my M1A1 Abrams tank model, it’s been a hell of a work but it’s completely worthy, If I normaly enjoy my work this time was epic fun.
About the work, here’s a couple of renders from 3DsMax, 2048×2048 textures and It’s rigged. I’m gonna try sell it for Unity Engine at the Unity Asset Store.
Hey there!
This is my latest work with UDK, it’s based on a concept from Wolfenstein of Cesar Rizo and it’s supposed to be a nursery house inside the castle, I used a unique 2048×2048 texture and I modeled it in 3DsMax and textured in Photoshop, It took me a couple of weeks and I’m really proud of the result but any critic and comment is very welcome.
These are the screenshots from UDK:
Wolfenstein Pflegeheim UDK game environment
And this is the fly through video of the version without the stairs:
This is my first work with the modular building technique aplied into an industrial scene, I modeled the building parts and props in 3DsMax, textured with Photoshop and rendered in UDK.
I used one unique texture sheet (2048×2048) for the entire scene.
This post is very special for me ’cause I really started to think (and believe) about becoming an environmental artist for video-games with this couple of projects.
This is an environmental art test I found on internet, I think it’s from Black Rock but I’m not sure, made in 3dsMax, painted the texture in photoshop and rendered in UDK.
Black Rock art test
…and This is the environmental art test from Splash Damage (2048×2048 texture, rendered in 3dsMax).