It’s been a while since my last post, I’ve been kind of distracted and busy but I’m focused now in finishing this Sci-Fi Corridor. I’m making it modular so I’m just gonna use a single texture for the whole sheet, as always I’m gonna render and build it in UDK.
I’m very happy to show you the 12 worlds of Defenders of the last Colony, the indie game by Knitted Pixels ( website ), it’s been a nice challenge for me because I’ve never made high quality artworks but I think that the result is quite good so far.
I made 9 worlds and improved another 3 worlds made by my brother Sergio ( online portfolio ).
Hi there, I’m currently helping my brother with our independent game developer, KnittedPixels and we announced our first game, Defenders of the last colony. I’m making concept art and 3D art.
It will be released on Xbox live Arcade, Xbox live Indie Games in 2012.
I finished the killzone 2 prop, It’s some kind of gas tank on a metal platform, It’s based on a concept from Leading Light for PS3 game Killzone 2, I enjoyed a lot the texturing with all the scratches and the rusty look of the metals.
As one of my mentors said “It’s always cool to make rusty things in video-games”.
It has 6400 tris and I used a single 2048×2048 texture map, all rendered in UDK.
This page will have the latest work in progress of my personal 3D projects, there you can see the process of creating: environments, assets, vehicles, etc.
You can go there just by clicking on the top side of the website.
Hey there!
This is my latest work with UDK, it’s based on a concept from Wolfenstein of Cesar Rizo and it’s supposed to be a nursery house inside the castle, I used a unique 2048×2048 texture and I modeled it in 3DsMax and textured in Photoshop, It took me a couple of weeks and I’m really proud of the result but any critic and comment is very welcome.
These are the screenshots from UDK:
Wolfenstein Pflegeheim UDK game environment
And this is the fly through video of the version without the stairs: