It’s been a while since my last animation work but I thought this is the best character to return to the great world of 3D animation, It was really funny to model a Minion from “Despicable me” but it’s going to be awesome to move it!
Modelled in 3DsMax (low poly model around 2000 tris), rigged with Autodesk CAT, I made in a couple of days with 2048×2048 texture maps and rendered with Nvidia Mental Ray.
The last week was one of the happiest (and busiest) in my life, and I’d like to share it through my work. As you know I’m one of the co-founders of Knitted Pixels, the indie game studio behind Defenders of the Last Colony (PC /Xbox 360) and also Lead Environment Artist, we’re working really hard to make a stunning second game, it’s gonna be legendary for sure, EXILEDit’s already announce and the last week we upload a few images to give you a very welcome to his magic world.
Celebrating my first month as 3D art teacher I’m gonna post the first model of my Master class at Tooning 3D art school, this time it will be a Beretta 92FS gun, it’s been a really great practice for my students so far I’ve seen great potential in them.
I made this gun in 3DsMax (1500 tris), textures in Photoshop (2048×2048) and rendered with my brand new license of Marmoset Toolbag.
A week ago I bought “The art of Mass Effect Universe” and I’m totally stunned with this art book, a “must-have” for an artist. I decided to make some props of the game based on the concept art of the book and I just finished the first one!
The first aid station it’s (obviously) a prop to cure yourself in the game, I made it in 3DsMax, textured in Photoshop and rendered in UDK, 370 polys in his low-poly version.